AI Insights · Timothy · April 2024
Top 5 Golf Games on Android in Spain: Q1 2024
Discover the performance trends of the top 5 golf games on Android in Spain during the first quarter of 2024, including downloads, revenue, and active users.
During the first quarter of 2024, the top five golf games on the Android platform in Spain demonstrated varied performance trends. Here’s a detailed look at their weekly downloads, revenue, and active user data, based on Sensor Tower insights.
Golf Battle from Miniclip.com saw fluctuating weekly downloads, peaking at approximately 7.5K in the first week of January and ending the quarter with around 5.6K downloads. Revenue for the game showed a notable increase towards the end of the quarter, reaching about $1.4K in the last week of March. The game maintained a strong active user base, starting at 110.7K and closing at 74.1K.
Golf Rival - Multiplayer Game by Zynga experienced a spike in revenue towards the end of March, peaking at around $2.7K. Weekly downloads fluctuated, with the highest being 2.2K in the first week of January. Active users showed a steady decrease, starting at 15.1K and ending the quarter at 11.5K.
Ultimate Golf!, also from Miniclip.com, had a notable increase in weekly downloads during late January, reaching over 2.1K. Despite some revenue fluctuations, it peaked at approximately $1K in early February. Active users saw a rise in mid-March, peaking at about 7K, before stabilizing around 5K towards the end of the quarter.
Golf Clash - Golfing Simulator by ELECTRONIC ARTS reported the highest revenue among the top five, hitting around $8.8K in mid-February. Weekly downloads were relatively stable, with a peak of 1.7K in early February. The game’s active users showed growth, starting at 1.6K and reaching up to 3.1K in early February, before stabilizing around 2.3K by the end of March.
Mini Golf 3D Multiplayer Rival from Mobile Sports Time had a modest performance in terms of revenue, with the highest being $11 in the first week of January. Weekly downloads were highest at 1.4K in early January but gradually declined to around 343 by the end of March. Active users also saw a decline, starting at 2.9K and ending at 885.
For more detailed insights and data on the performance of these apps, visit Sensor Tower.